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THE DAILY CARD TABLE 781939.COM PLAY AT YOUR PACE

A THOUGHTFUL LITTLE DIVERSION · A DETAIL WORTH NOTICING

How to Play

The How to Play entry is open for reading. Take another look when you want to revisit a point.

One table.
Endless possibilities.
Learn the rules

NOTES FROM THE TABLE

Start with a difficulty

The key details are straightforward. Changing difficulty opens that mode's own saved game when local saving is enabled. Every difficulty uses 104 cards and the same ten-column layout. One suit removes mixed-suit complications while you learn the controls. Choose Play Spider for one suit, 2 Suits for spades and hearts, or 4 Suits for all four suits.

Understand the layout

The key details are straightforward. Six cards are dealt to each of the first four columns and five to each remaining column. Only the bottom card of each starting column is face up. The tableau begins with 54 cards in ten columns. The stock holds fifty cards for five later deals of ten.

Make a single-card move

On this website, the following points apply. Choose an exposed card and place it on an exposed card one rank higher. A nine can move onto a ten, and a Jack can move onto a Queen. Suit does not restrict a single card's destination when the ranks fit. An empty column accepts any exposed card, including a King or Ace.

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Select a legal sequence

On this website, the following points apply. A break in suit or rank means the entire selected group cannot move as a unit. Cards move together only when they are face up, in one suit and descending by single ranks. Select the highest card of the group you want to move. A shorter valid segment at the bottom may still be moved separately.

Turn the next card over

On this website, the following points apply. You do not need a separate flip action. Undoing the move restores the previous face-down state when appropriate. Moving every face-up card away from a hidden card reveals that hidden card automatically. The newly revealed card may provide a useful destination or a new group to build.

A temporary workspace

Keep these details in mind. A King cannot land on another card, so it needs an empty destination. Any movable sequence can be placed into an empty column. Empty columns are useful for separating mixed suits and making hidden cards accessible. Fill all empty columns before dealing a new row from the stock.

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Deal another row

The key details are straightforward. A successful stock deal counts as one move in this game's counter. A deal is refused if any column is empty. Undo can restore the tableau and stock to their state before that deal. Activate the stock button to add one face-up card to every column.

Finish a sequence

Collect eight qualifying sequences to win. The game automatically removes that complete sequence. Arrange thirteen face-up cards of one suit from King down to Ace at the bottom of a column. A mixed-suit sequence does not qualify even if every rank is present in descending order.

Tap, drag or use a keyboard

On this website, the following points apply. The menu, stock and game controls also work with normal keyboard focus. Click or tap a movable card and then a destination column, or drag the selection directly. Keyboard users can focus face-up cards and activate them with Enter or Space. Left and right arrow keys move focus between columns, and Escape clears a selection.

Continue or restart

Undo reverses recent successful actions while the stored undo history is available. The Hint feature suggests a legal option without guaranteeing that the deal can be won. Replay starts the current shuffle again, while New game creates a fresh shuffle. Saving is local to this browser and difficulty, and can be disabled in Privacy & Cookie Settings.